From polished furniture to aged barn doors, wood textures are everywhere in 3D design — but making them look real takes more than a simple brown color. With Adobe Substance 3D Painter, you can craft stunning, believable wood materials using procedural Smart Materials, masks, and fine-tuned roughness variations.
In this step-by-step guide, you’ll learn how to create realistic wood materials that capture the natural grain, warmth, and imperfections of real timber.
👉 Don’t have the tools yet? Start your free trial of the Adobe Substance 3D Collection to follow along.
🧱 Step 1: Start with a Clean Base Layer
- Open Substance 3D Painter and import your 3D model.
- In the Assets panel, search “Wood” under Smart Materials.
- Apply a preset such as Wood Walnut, Wood Rough, or Wood American Cherry.
- This gives you a layered starting point with base color, grain detail, and subtle height variations.
💡 Tip: For stylized projects, choose high-contrast wood presets; for realism, opt for muted, balanced tones.
🌳 Step 2: Adjust the Base Color and Grain
Each Smart Material includes a fill layer with procedural grain patterns.
- Expand the material’s layers in the Layer Stack.
- Click the Grain Fill Layer and tweak the Color, Contrast, and Scale parameters.
- Try lowering the Grain Scale for fine hardwoods, or increase it for rough planks.
🎨 Pro Tip: Slightly desaturate the color to avoid overly saturated or “digital” wood tones.
🧩 Step 3: Add Variation with Masks and Generators
Real wood isn’t uniform — it has knots, cuts, and uneven aging.
- Right-click your topmost color layer → Add Black Mask.
- Right-click the mask → Add Generator → Grunge or Dirt.
- Adjust sliders for Contrast and Balance until you see subtle darkening in recesses.
- Add a new fill layer with a slightly lighter tone and use a Wood Fibers procedural mask to mimic sap streaks or sanding marks.
🪵 Tip: Combine multiple grunge generators for natural randomness — wood should never look perfectly patterned.
🔦 Step 4: Refine Roughness and Height
- Select the Roughness channel in your material layers.
- Add a Fill Layer and reduce Roughness (0.3–0.5) to create glossy varnish areas.
- Mask it using a Grunge Dirt texture to make the shine appear uneven.
- Adjust the Height channel slightly (+0.02 to +0.05) on grain layers for subtle tactile realism.
💡 Pro Tip: Too much height variation makes the surface look plastic — keep it understated.
🪚 Step 5: Add Edge Wear or Paint Overlay (Optional)
To simulate painted or aged wood:
- Add a Painted Wood Smart Material above your base.
- Apply a Metal Edge Wear Generator to simulate chipped paint revealing bare wood underneath.
- Adjust Wear Level and Grunge Amount to fine-tune.
🎯 Pro Tip: Try blending this with your natural wood material using Multiply or Overlay for layered realism.
📸 Step 6: Preview Under Custom Lighting
Switch to a neutral studio HDRI (e.g., Soft Light or Warm Studio) in Display Settings → Environment Map.
Rotate the light to highlight the wood grain and roughness details.
This helps verify the realism of reflections and gloss patterns.
💾 Step 7: Export the Material
Once satisfied:
- Go to File → Export Textures.
- Choose PBR Metallic Roughness template.
- Export in 4K for photoreal output, or 2K for game-optimized assets.
Your wood material is now ready for Blender, Unreal Engine, or Stager.
✅ Conclusion
Creating realistic wood in Adobe Substance 3D Painter is all about layering — blending procedural patterns, color variation, and subtle roughness differences. With a few generators and masks, your digital planks can look convincingly organic.
👉 Try the Adobe Substance 3D Collection free trial and start texturing materials that feel alive.