Leather is a material that conveys richness, texture, and realism — whether it’s used in furniture, fashion, or product design. Recreating its tactile qualities inside Adobe Substance 3D Designer involves balancing organic surface irregularities, micro-grain detail, and subtle gloss response.
In this tutorial, you’ll learn how to create a realistic leather grain material from scratch, using procedural noise, blending techniques, and PBR channel control. The workflow is fully node-based — no image scans required.
👉 Try it yourself with the Adobe Substance 3D Collection free trial — including Designer, Painter, Sampler, Modeler, and Stager.

🧱 Step 1: Create a New Graph
- Launch Substance 3D Designer and start a New Graph (PBR Metallic/Roughness).
- Name your project Leather_Grain_Base.
- Set resolution to 2048×2048 for fine detail accuracy.
💡 Pro Tip: Leather texture relies on subtle normal variations — higher resolutions make a huge difference.
🧩 Step 2: Build the Leather Grain Foundation
Leather’s organic look comes from a combination of pores, micro-bumps, and fine surface warping.
- Start with a Clouds 2 node as a base noise pattern.
- Add a Directional Warp and plug in a BnW Spots 1 node as the intensity input.
- Adjust Warp Intensity to around 0.2–0.4.
- Follow with a Slope Blur Grayscale using a small, irregular noise (like Grunge Map 006) for softer grain edges.
🎯 Goal: A non-repetitive, pebbled surface that feels naturally chaotic.
🎨 Step 3: Add Fine Grain Details
- Add a BnW Spots 3 node and blend it over your base pattern using Overlay mode.
- Duplicate it, reduce Scale to 2–3x smaller, and blend again for multi-scale grain.
- Use a Histogram Scan to sharpen smaller pores.
- Adjust with a Levels node to balance light and dark contrast.
💡 Pro Tip: Layering grains of different scales helps achieve the complex pore network seen in real leather.
🪶 Step 4: Introduce Wrinkles and Stretch Marks
Leather is never perfectly uniform — add broad warps and subtle tension lines.
- Add a Directional Noise 3 node.
- Blend it with your existing pattern using Soft Light or Overlay.
- Apply a Non-Uniform Blur for smoother, stretched transitions.
- For aged leather, use a Warp node to pull and distort fibers slightly.
🎯 Workflow Tip: Keep this effect light — you’re shaping the form, not erasing grain detail.
⚙️ Step 5: Convert to Height and Normal Maps
- Connect your final grayscale pattern to a Height Map output.
- Add a Normal node and convert from height (Intensity: 5–10).
- Optionally, add a Normal Combine with subtle noise for micro detail layering.
💡 Pro Tip: Keep normal strength balanced — overdoing it will make the leather appear plastic instead of soft.
🧴 Step 6: Create the Base Color (Albedo)
- Add a Gradient Map node to colorize your material.
- Choose a color palette matching real leather tones — brown, tan, black, or burgundy.
- Use Grunge Map 008 or Clouds 3 with a Multiply blend for subtle color variation.
- For premium finishes, slightly darken edges using a Curvature node mask.
🎯 Pro Tip: Add an HSL Node to let you shift hues for multiple leather styles.
✨ Step 7: Define Roughness and Specular Response
Leather reflects light softly — roughness and gloss maps control how polished or matte it feels.
- Duplicate your base grain pattern.
- Invert it using an Invert Grayscale node.
- Adjust Levels to fine-tune:
- Polished leather → Roughness: 0.35–0.45
- Matte leather → Roughness: 0.65–0.8
- Blend an AO map at low opacity to keep shadowed pores slightly glossier.
💡 Pro Tip: Subtle roughness contrast creates convincing light scatter on curved surfaces.
🧮 Step 8: Add Imperfections
To push realism further:
- Add Fingerprint, Scratch, or Dust textures (from Grunge Maps).
- Blend at 5–10% opacity using Overlay.
- Warp them gently to follow surface curvature.
🎯 Workflow Tip: Imperfections help break procedural repetition, especially in close-up renders.
🧰 Step 9: Organize and Expose Parameters
- Frame nodes into sections (Grain, Wrinkle, Color, Outputs).
- Expose:
- Grain scale
- Roughness level
- Color hue
- Wrinkle intensity
- Save as
.sbsarfor dynamic use in Painter or Stager.
🎥 Step 10: Preview and Export
- Switch to 3D View and apply your material to a curved surface (sphere or cushion).
- Load a Studio HDRI for realistic reflections.
- Adjust height and roughness to balance the gloss response.
- Export textures or
.sbsarfor use in other apps.
💡 Pro Tip: Use Stager’s “Product Light Studio” preset to test how leather interacts with different light intensities.
✅ Conclusion
You’ve just created a realistic procedural leather material that’s endlessly customizable — no photo scans required. From soft suede to glossy seat leather, every variant starts with the same flexible node foundation.
👉 Experiment further using the Adobe Substance 3D Collection free trial and explore how each app complements Designer’s procedural power.